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	<title>Bullet Mechanics &#187; vertical</title>
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	<link>http://bulletmechanics.com</link>
	<description>Bringing the fight to YOUR door</description>
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		<title>Messy code</title>
		<link>http://bulletmechanics.com/2010/01/messy-code/</link>
		<comments>http://bulletmechanics.com/2010/01/messy-code/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 22:39:56 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
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		<guid isPermaLink="false">http://bulletmechanics.com/?p=177</guid>
		<description><![CDATA[Or at least it was messy, but along with three hours of re-jigging the bullet handling and adding a &#8220;blast radius&#8221; value for each object (the size of explosions were previously tied to the collision area, now it&#8217;s possible to define small collision zones on large objects for cores and so forth but still have [...]]]></description>
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		<title>A bit more blasting</title>
		<link>http://bulletmechanics.com/2010/01/a-bit-more-blasting/</link>
		<comments>http://bulletmechanics.com/2010/01/a-bit-more-blasting/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 00:45:02 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[STG]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=165</guid>
		<description><![CDATA[Bloody hell, another update so soon&#8230; blame it on the snow. The new spawning system I mentioned in the previous post has been implemented and the entire engine has just become a truly joyful thing to work with! Previously the system could only deal with one nasty at a time (either a single instance or [...]]]></description>
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		<title>Blast Engine remix</title>
		<link>http://bulletmechanics.com/2010/01/blast-engine-remix/</link>
		<comments>http://bulletmechanics.com/2010/01/blast-engine-remix/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:44:05 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[STG]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=155</guid>
		<description><![CDATA[After a gruelling four hours hacking away at the Blast Engine&#8230; it looks almost exactly the same as when I started &#8211; oh the irony! Well, it&#8217;s not entirely identical visually; along with a small cosmetic change that converts them into travelling single-particle explosions when the smart bomb is triggered, the enemy bullets have changed [...]]]></description>
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		<title>Genetos (PC) Review</title>
		<link>http://bulletmechanics.com/2009/12/genetos-pc-review/</link>
		<comments>http://bulletmechanics.com/2009/12/genetos-pc-review/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:51:58 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=143</guid>
		<description><![CDATA[I&#8217;ve been waiting an eternity for the final release of Genetos. Okay, so it was more like fourteen months or thereabouts from the point I discovered the preview in the sadly defunct Shoot The Core database to version 1.0 appearing, but it felt that long because that demo was fantastic, a journey from monochrome gallery [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Irukandji (PC) Review</title>
		<link>http://bulletmechanics.com/2009/12/irukandji-pc-review/</link>
		<comments>http://bulletmechanics.com/2009/12/irukandji-pc-review/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 15:11:32 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[scrolling]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=131</guid>
		<description><![CDATA[I first came across Charlie&#8217;s Games whilst wandering around Direct2Drive&#8217;s indie section &#8211; well, strictly speaking I&#8217;d already played Space Phallus but didn&#8217;t put two and two together until an impulse purchase of Bullet Candy EX whilst I was at the till with a copy of Witch-Bot Meglilo (and there&#8217;ll be more on that here [...]]]></description>
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