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	<title>Bullet Mechanics &#187; shoot &#8216;em up</title>
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	<description>Bringing the fight to YOUR door</description>
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		<title>Ifrit (PC) Review</title>
		<link>http://bulletmechanics.com/2010/01/ifrit-pc-review/</link>
		<comments>http://bulletmechanics.com/2010/01/ifrit-pc-review/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 03:22:36 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[horizontal]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=169</guid>
		<description><![CDATA[Considering how often the phrase has been hideously abused lately, Ifrit really can be described as &#8220;retro themed&#8221;; the player has only three bullets in play at any one time and there are no power-ups, secondary weapons or smart bombs to be had and each of the three horizontally-scrolling stages should take around a minute [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Blast Engine remix</title>
		<link>http://bulletmechanics.com/2010/01/blast-engine-remix/</link>
		<comments>http://bulletmechanics.com/2010/01/blast-engine-remix/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:44:05 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[STG]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=155</guid>
		<description><![CDATA[After a gruelling four hours hacking away at the Blast Engine&#8230; it looks almost exactly the same as when I started &#8211; oh the irony! Well, it&#8217;s not entirely identical visually; along with a small cosmetic change that converts them into travelling single-particle explosions when the smart bomb is triggered, the enemy bullets have changed [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Genetos (PC) Review</title>
		<link>http://bulletmechanics.com/2009/12/genetos-pc-review/</link>
		<comments>http://bulletmechanics.com/2009/12/genetos-pc-review/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:51:58 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=143</guid>
		<description><![CDATA[I&#8217;ve been waiting an eternity for the final release of Genetos. Okay, so it was more like fourteen months or thereabouts from the point I discovered the preview in the sadly defunct Shoot The Core database to version 1.0 appearing, but it felt that long because that demo was fantastic, a journey from monochrome gallery [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Wire Fighter released</title>
		<link>http://bulletmechanics.com/2008/09/wire-fighter-released/</link>
		<comments>http://bulletmechanics.com/2008/09/wire-fighter-released/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 19:21:22 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>
		<category><![CDATA[wire fighter]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=20</guid>
		<description><![CDATA[Although the Bullet Mechanics website hasn&#8217;t been updated to reflect it yet (that&#8217;ll happen on Wednesday) yesterday saw the release of the now christened Wire Fighter over on the ShmupDev forums. The game itself is quite simple to get into, the player has two energy bars for the ship itself and the &#8220;laser wire&#8221; grappling [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Grappling with spaceships</title>
		<link>http://bulletmechanics.com/2008/09/grappling-with-spaceships/</link>
		<comments>http://bulletmechanics.com/2008/09/grappling-with-spaceships/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 00:19:09 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=15</guid>
		<description><![CDATA[The new rapid prototype has been receiving a little care and attention yesterday and as far as the code is concerned it&#8217;s pretty much complete now; i want to spend some time getting the graphics and sound up to spec, there need to be attack waves created and probably couple more nasty types and at [...]]]></description>
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