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	<title>Bullet Mechanics &#187; shmupdev</title>
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	<description>Bringing the fight to YOUR door</description>
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		<title>A little progress</title>
		<link>http://bulletmechanics.com/2009/04/a-little-progress/</link>
		<comments>http://bulletmechanics.com/2009/04/a-little-progress/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 13:52:31 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
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		<category><![CDATA[vinculum]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=64</guid>
		<description><![CDATA[Well, after relaunching the Bullet Mechanics website i&#8217;ve actually found a little time to program something! When Vinculum was originally released i referred to it as being the &#8220;competition form&#8221;; the intention was always to return to it and produce a complete, full scale game from that base. And that&#8217;s what has been happening over [...]]]></description>
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		<title>Wire Fighter released</title>
		<link>http://bulletmechanics.com/2008/09/wire-fighter-released/</link>
		<comments>http://bulletmechanics.com/2008/09/wire-fighter-released/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 19:21:22 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[release]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
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		<category><![CDATA[vertical]]></category>
		<category><![CDATA[wire fighter]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=20</guid>
		<description><![CDATA[Although the Bullet Mechanics website hasn&#8217;t been updated to reflect it yet (that&#8217;ll happen on Wednesday) yesterday saw the release of the now christened Wire Fighter over on the ShmupDev forums. The game itself is quite simple to get into, the player has two energy bars for the ship itself and the &#8220;laser wire&#8221; grappling [...]]]></description>
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		<title>Grappling with spaceships</title>
		<link>http://bulletmechanics.com/2008/09/grappling-with-spaceships/</link>
		<comments>http://bulletmechanics.com/2008/09/grappling-with-spaceships/#comments</comments>
		<pubDate>Fri, 19 Sep 2008 00:19:09 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=15</guid>
		<description><![CDATA[The new rapid prototype has been receiving a little care and attention yesterday and as far as the code is concerned it&#8217;s pretty much complete now; i want to spend some time getting the graphics and sound up to spec, there need to be attack waves created and probably couple more nasty types and at [...]]]></description>
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		<title>More rapid prototyping</title>
		<link>http://bulletmechanics.com/2008/09/more-rapid-prototyping/</link>
		<comments>http://bulletmechanics.com/2008/09/more-rapid-prototyping/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 11:09:50 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=13</guid>
		<description><![CDATA[i haven&#8217;t actually given the thing a name yet and it didn&#8217;t end up using the OpenGL rendering code i was talking about previously&#8230; but after a day and a bit of slaving away i&#8217;ve got something together for the fourth ShmupDev competition! The idea is quite simple, the player has the option to lock [...]]]></description>
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		<title>Shiny, happy spaceships</title>
		<link>http://bulletmechanics.com/2008/09/shiny-happy-spaceships/</link>
		<comments>http://bulletmechanics.com/2008/09/shiny-happy-spaceships/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 09:20:30 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Blitz Max]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
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		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot 'em up]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=11</guid>
		<description><![CDATA[i&#8217;ve had a weekend of getting my head around the basics behind OpenGL; my programming language of choice, the rather spiffy Blitz Max, is essentially a 2D language (which was one of the main reasons i leant towards it in the first place, having previously used Blitz BASIC 2D to the point i was trying [...]]]></description>
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