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	<title>Bullet Mechanics &#187; release</title>
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	<link>http://bulletmechanics.com</link>
	<description>Bringing the fight to YOUR door</description>
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		<title>Genetos (PC) Review</title>
		<link>http://bulletmechanics.com/2009/12/genetos-pc-review/</link>
		<comments>http://bulletmechanics.com/2009/12/genetos-pc-review/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:51:58 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[release]]></category>
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		<category><![CDATA[shoot 'em up]]></category>
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		<description><![CDATA[I&#8217;ve been waiting an eternity for the final release of Genetos. Okay, so it was more like fourteen months or thereabouts from the point I discovered the preview in the sadly defunct Shoot The Core database to version 1.0 appearing, but it felt that long because that demo was fantastic, a journey from monochrome gallery [...]]]></description>
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		<title>Wire Fighter released</title>
		<link>http://bulletmechanics.com/2008/09/wire-fighter-released/</link>
		<comments>http://bulletmechanics.com/2008/09/wire-fighter-released/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 19:21:22 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>
		<category><![CDATA[wire fighter]]></category>

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		<description><![CDATA[Although the Bullet Mechanics website hasn&#8217;t been updated to reflect it yet (that&#8217;ll happen on Wednesday) yesterday saw the release of the now christened Wire Fighter over on the ShmupDev forums. The game itself is quite simple to get into, the player has two energy bars for the ship itself and the &#8220;laser wire&#8221; grappling [...]]]></description>
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		<title>Vinculum released</title>
		<link>http://bulletmechanics.com/2008/08/vinculum-released/</link>
		<comments>http://bulletmechanics.com/2008/08/vinculum-released/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 09:10:10 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[chaining]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[scrolling]]></category>
		<category><![CDATA[seu]]></category>
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		<category><![CDATA[shmupdev]]></category>
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		<category><![CDATA[vinculum]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=7</guid>
		<description><![CDATA[Yay! i didn&#8217;t really get around to documenting any more of the process, but Vinculum has been released in it&#8217;s &#8220;competition form&#8221; and i&#8217;m in the process of setting up a website for a new &#8220;venture&#8221;; to paraphrase the old bank advert where the businessman asks people at work, friends and everyone else apart from [...]]]></description>
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