i’ve just given the Blast Engine a multi-speed firing mode; previously, the “Aim” firing command threw a single bullet in the player’s direction and the “Aim-V” chucked a V of five their way, now “Aim-M” will launch four bullets directly at the player but with different movement speeds so they begin as a cluster and spread out. The straight shot firing modes are now Aim, Aim-V and Aim-M to take direct shots at the player, Forward, Forward-V and Forward-M to shoot whichever way the nasty is moving, Backward, Backward-V and Backward-M to fire in the opposite direction to movement. On top of that are Cross and Star, which launch four and eight bullets respectively with aiming based on the current angle of the nasty and Ring chucks out 24 bullets in, obviously, a ring.
Here’s Cross producing a pretty pattern on the left, whilst the new Cross-M gets busy on the right:

The new firing option on the right, compared to it's more sedate counterpart!
The observant will notice that the status characters have changed, the code now processes text itself (using the Vinculum character set for now) rather than relying on BlitzMax to do it.

