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	<title>Bullet Mechanics &#187; indie</title>
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	<link>http://bulletmechanics.com</link>
	<description>Bringing the fight to YOUR door</description>
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		<title>Ifrit (PC) Review</title>
		<link>http://bulletmechanics.com/2010/01/ifrit-pc-review/</link>
		<comments>http://bulletmechanics.com/2010/01/ifrit-pc-review/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 03:22:36 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[horizontal]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=169</guid>
		<description><![CDATA[Considering how often the phrase has been hideously abused lately, Ifrit really can be described as &#8220;retro themed&#8221;; the player has only three bullets in play at any one time and there are no power-ups, secondary weapons or smart bombs to be had and each of the three horizontally-scrolling stages should take around a minute [...]]]></description>
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		<title>Genetos (PC) Review</title>
		<link>http://bulletmechanics.com/2009/12/genetos-pc-review/</link>
		<comments>http://bulletmechanics.com/2009/12/genetos-pc-review/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 19:51:58 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=143</guid>
		<description><![CDATA[I&#8217;ve been waiting an eternity for the final release of Genetos. Okay, so it was more like fourteen months or thereabouts from the point I discovered the preview in the sadly defunct Shoot The Core database to version 1.0 appearing, but it felt that long because that demo was fantastic, a journey from monochrome gallery [...]]]></description>
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		<title>Irukandji (PC) Review</title>
		<link>http://bulletmechanics.com/2009/12/irukandji-pc-review/</link>
		<comments>http://bulletmechanics.com/2009/12/irukandji-pc-review/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 15:11:32 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[scrolling]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=131</guid>
		<description><![CDATA[I first came across Charlie&#8217;s Games whilst wandering around Direct2Drive&#8217;s indie section &#8211; well, strictly speaking I&#8217;d already played Space Phallus but didn&#8217;t put two and two together until an impulse purchase of Bullet Candy EX whilst I was at the till with a copy of Witch-Bot Meglilo (and there&#8217;ll be more on that here [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Change of style</title>
		<link>http://bulletmechanics.com/2009/12/change-of-style/</link>
		<comments>http://bulletmechanics.com/2009/12/change-of-style/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 13:53:52 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[hiatus]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=128</guid>
		<description><![CDATA[Okay okay, i know the site&#8217;s been quieter than the average space battle should be but i&#8217;ve been busy! What doesn&#8217;t help is that i fell into something of a trap that i&#8217;ve told other people off for as well&#8230; i got so engrossed in working on the engine behind a game that i didn&#8217;t [...]]]></description>
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		<title>A quiet descended</title>
		<link>http://bulletmechanics.com/2009/04/a-quiet-descended/</link>
		<comments>http://bulletmechanics.com/2009/04/a-quiet-descended/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 23:59:31 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hiatus]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[vinculum]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=23</guid>
		<description><![CDATA[The Bullet Mechanics website has been hideously quiet of late, mostly because there simply hasn&#8217;t been much time in my life with other programming projects and commitments (amongst other things) to get any PC code written! But yes, this post is indeed a sign of life, as is the complete overhaul of the website that [...]]]></description>
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