Okay okay, i know the site’s been quieter than the average space battle should be but i’ve been busy! What doesn’t help is that i fell into something of a trap that i’ve told other people off for as well… i got so engrossed in working on the engine behind a game that i didn’t actually get around to developing the game itself! Oops. To compound that error, the engine hasn’t seen any work for several months due to a serious lack of time, caused mainly by other commitments including writing for Retro Gamer each month and 8-bit development. Oops again.
So since i don’t expect to be able to throw large amounts of time at the programming, i’ve decided on something of a change of style for the blog; i’m hopefully finding time to be able to write a few ad hoc reviews of shoot ‘em ups i’ve played recently (the first will be Irukandji by Charlie’s Games over the weekend if all goes to plan) and possibly some theory pieces here and there as things spring to mind. Be afraid, be very afraid…!