<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bullet Mechanics</title>
	<atom:link href="http://bulletmechanics.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://bulletmechanics.com</link>
	<description>Bringing the fight to YOUR door</description>
	<lastBuildDate>Sat, 20 Feb 2010 13:03:17 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>A little background</title>
		<link>http://bulletmechanics.com/2010/02/a-little-background/</link>
		<comments>http://bulletmechanics.com/2010/02/a-little-background/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 13:00:37 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=196</guid>
		<description><![CDATA[I burbled a little previously about my aliens working from their scripts and was worryingly proud for some reason; since then the player&#8217;s ship has been introduced to the concept of firing bullets, everything has been taught to notice when it&#8217;s collided with something that should make it explode and just for good measure the [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2010/02/a-little-background/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fire THAT way you berk!</title>
		<link>http://bulletmechanics.com/2010/02/fire-that-way-you-berk/</link>
		<comments>http://bulletmechanics.com/2010/02/fire-that-way-you-berk/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 19:27:40 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=182</guid>
		<description><![CDATA[Today the little&#8230; aliens learnt how to fire properly &#8211; as with their movement, every nasty has a script to work from that says which bullet to use, initial speed and angle (the latter of which can send &#8220;commands&#8221; for rings of bullets, aimed shots and random sprays), change values for speed and angle, the [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2010/02/fire-that-way-you-berk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sod it&#8230; reboot!</title>
		<link>http://bulletmechanics.com/2010/02/sod-it-reboot/</link>
		<comments>http://bulletmechanics.com/2010/02/sod-it-reboot/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 19:37:46 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=180</guid>
		<description><![CDATA[I&#8217;ve come to a decision; the previous iteration of the Blast Engine had become an ungainly mess internally and the object oriented approach used was all but crippling the options for expansion; for a month now I&#8217;ve been looking at specific elements of other shoot &#8216;em ups and thinking to myself that it can almost [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2010/02/sod-it-reboot/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Messy code</title>
		<link>http://bulletmechanics.com/2010/01/messy-code/</link>
		<comments>http://bulletmechanics.com/2010/01/messy-code/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 22:39:56 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[STG]]></category>
		<category><![CDATA[vertical]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=177</guid>
		<description><![CDATA[Or at least it was messy, but along with three hours of re-jigging the bullet handling and adding a &#8220;blast radius&#8221; value for each object (the size of explosions were previously tied to the collision area, now it&#8217;s possible to define small collision zones on large objects for cores and so forth but still have [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2010/01/messy-code/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ifrit (PC) Review</title>
		<link>http://bulletmechanics.com/2010/01/ifrit-pc-review/</link>
		<comments>http://bulletmechanics.com/2010/01/ifrit-pc-review/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 03:22:36 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[horizontal]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[PC Software]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=169</guid>
		<description><![CDATA[Considering how often the phrase has been hideously abused lately, Ifrit really can be described as &#8220;retro themed&#8221;; the player has only three bullets in play at any one time and there are no power-ups, secondary weapons or smart bombs to be had and each of the three horizontally-scrolling stages should take around a minute [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2010/01/ifrit-pc-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
