<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bullet Mechanics &#187; Research</title>
	<atom:link href="http://bulletmechanics.com/category/research/feed/" rel="self" type="application/rss+xml" />
	<link>http://bulletmechanics.com</link>
	<description>Bringing the fight to YOUR door</description>
	<lastBuildDate>Tue, 31 Aug 2010 23:09:15 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Soldner-X arrived</title>
		<link>http://bulletmechanics.com/2009/05/soldner-x-arrived/</link>
		<comments>http://bulletmechanics.com/2009/05/soldner-x-arrived/#comments</comments>
		<pubDate>Sun, 24 May 2009 10:42:33 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[horizontal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[Soldner-X]]></category>
		<category><![CDATA[STG]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=110</guid>
		<description><![CDATA[The slightly cheap but rather cheerful copy of Soldner-X i ordered turned up a couple of days ago but this morning was the first time i&#8217;ve actually found to sit down and slap the CD in the drive; once i&#8217;ve had a proper chance to see how it feels i&#8217;ll write it up and i&#8217;ve [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2009/05/soldner-x-arrived/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Thinking a little</title>
		<link>http://bulletmechanics.com/2009/05/thinking-a-little/</link>
		<comments>http://bulletmechanics.com/2009/05/thinking-a-little/#comments</comments>
		<pubDate>Sun, 03 May 2009 10:19:33 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Bananaman]]></category>
		<category><![CDATA[Bash Street Kids]]></category>
		<category><![CDATA[Beano]]></category>
		<category><![CDATA[Buster Gonad]]></category>
		<category><![CDATA[cute]]></category>
		<category><![CDATA[cute 'em up]]></category>
		<category><![CDATA[Dandy]]></category>
		<category><![CDATA[Johnny Fartpants]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[Viz]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=89</guid>
		<description><![CDATA[i&#8217;ve spent the last couple of days doing research&#8230; okay, to everybody else that probably would have looked like me simply sitting at my PC and playing games but it&#8217;s research i tell you!! One thing that struck me is how different Japanese culture is to western and okay, this is probably going to be [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2009/05/thinking-a-little/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Moving along</title>
		<link>http://bulletmechanics.com/2009/04/moving-along/</link>
		<comments>http://bulletmechanics.com/2009/04/moving-along/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 09:30:02 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[vertical]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=81</guid>
		<description><![CDATA[Well, a few days have passed and here&#8217;s another update; the scripting now has the option to repeat an entry (meaning that entire waves can be defined from a single item), there are now three object types with their own firing pattern and sprite design (well okay, two and a half since the third is [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2009/04/moving-along/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Being belligerent</title>
		<link>http://bulletmechanics.com/2009/04/being-belligerent/</link>
		<comments>http://bulletmechanics.com/2009/04/being-belligerent/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 09:26:02 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[vertical]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=79</guid>
		<description><![CDATA[Looking at the title, i&#8217;m not sure if the belligerence was on my part or the code&#8230; i raised the bar somewhat on the &#8220;learning OOP in BlitzMax&#8221; challenge; today saw the player&#8217;s data such as ship co-ordinates, score and lives converted into a single object and the addition of a primitive but workable attack [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2009/04/being-belligerent/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Getting shot at</title>
		<link>http://bulletmechanics.com/2009/04/getting-shot-at/</link>
		<comments>http://bulletmechanics.com/2009/04/getting-shot-at/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 09:21:51 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[BlitzMax]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[OOP]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot ‘em up]]></category>
		<category><![CDATA[vertical]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=77</guid>
		<description><![CDATA[My nasties have become noticeably trigger happy today, in fact it&#8217;s safe to say they&#8217;re trigger bloody ecstatic since each is firing nearly two bullets a second! The only issue is that, despite their attempts at peppering the player with lethal projectiles, for some bizarre reason the collision checks that should print a line to [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2009/04/getting-shot-at/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
