<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bullet Mechanics &#187; Bullet Mechanics News</title>
	<atom:link href="http://bulletmechanics.com/category/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://bulletmechanics.com</link>
	<description>Bringing the fight to YOUR door</description>
	<lastBuildDate>Fri, 25 Feb 2011 17:25:38 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>Change of style</title>
		<link>http://bulletmechanics.com/2009/12/change-of-style/</link>
		<comments>http://bulletmechanics.com/2009/12/change-of-style/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 13:53:52 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[hiatus]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=128</guid>
		<description><![CDATA[Okay okay, i know the site&#8217;s been quieter than the average space battle should be but i&#8217;ve been busy! What doesn&#8217;t help is that i fell into something of a trap that i&#8217;ve told other people off for as well&#8230; i got so engrossed in working on the engine behind a game that i didn&#8217;t [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2009/12/change-of-style/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A quiet descended</title>
		<link>http://bulletmechanics.com/2009/04/a-quiet-descended/</link>
		<comments>http://bulletmechanics.com/2009/04/a-quiet-descended/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 23:59:31 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[hiatus]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[vinculum]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=23</guid>
		<description><![CDATA[The Bullet Mechanics website has been hideously quiet of late, mostly because there simply hasn&#8217;t been much time in my life with other programming projects and commitments (amongst other things) to get any PC code written! But yes, this post is indeed a sign of life, as is the complete overhaul of the website that [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2009/04/a-quiet-descended/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wire Fighter released</title>
		<link>http://bulletmechanics.com/2008/09/wire-fighter-released/</link>
		<comments>http://bulletmechanics.com/2008/09/wire-fighter-released/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 19:21:22 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>
		<category><![CDATA[wire fighter]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=20</guid>
		<description><![CDATA[Although the Bullet Mechanics website hasn&#8217;t been updated to reflect it yet (that&#8217;ll happen on Wednesday) yesterday saw the release of the now christened Wire Fighter over on the ShmupDev forums. The game itself is quite simple to get into, the player has two energy bars for the ship itself and the &#8220;laser wire&#8221; grappling [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2008/09/wire-fighter-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bullet Mechanics website live</title>
		<link>http://bulletmechanics.com/2008/08/bullet-mechanics-website-live/</link>
		<comments>http://bulletmechanics.com/2008/08/bullet-mechanics-website-live/#comments</comments>
		<pubDate>Sat, 30 Aug 2008 12:00:13 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shoot 'em up]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=9</guid>
		<description><![CDATA[It took a little longer than anticipated for assorted reasons, but welcome one and all to the shiny new Bullet Mechanics website. There are loads of features in the planning stage, so please check back soon!]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2008/08/bullet-mechanics-website-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vinculum released</title>
		<link>http://bulletmechanics.com/2008/08/vinculum-released/</link>
		<comments>http://bulletmechanics.com/2008/08/vinculum-released/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 09:10:10 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Bullet Mechanics News]]></category>
		<category><![CDATA[chaining]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[scrolling]]></category>
		<category><![CDATA[seu]]></category>
		<category><![CDATA[shmup]]></category>
		<category><![CDATA[shmupdev]]></category>
		<category><![CDATA[shoot 'em up]]></category>
		<category><![CDATA[vertical]]></category>
		<category><![CDATA[vinculum]]></category>

		<guid isPermaLink="false">http://bulletmechanics.com/?p=7</guid>
		<description><![CDATA[Yay! i didn&#8217;t really get around to documenting any more of the process, but Vinculum has been released in it&#8217;s &#8220;competition form&#8221; and i&#8217;m in the process of setting up a website for a new &#8220;venture&#8221;; to paraphrase the old bank advert where the businessman asks people at work, friends and everyone else apart from [...]]]></description>
		<wfw:commentRss>http://bulletmechanics.com/2008/08/vinculum-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

